Re-Evaluating BMax (Feedback please)

Miscellaneous Forums/General Discussion/Re-Evaluating BMax (Feedback please)

Before BlitzMax was released, there was much talk and many reassurances that despite being more powerful and potentially more complex than the then king-of-the-hill that was Blitz3D, if the thought of all that potential complexity make you go weak at the knees you could always code in BlitzMax in a 'higher-level' and more BlitzBasic sort of way.

In the spirit of re-examining BlitzMax then, and from a n00bie perspective (and ignoring the lack of 3D module), I'd like to ask:

a) Is BlitzMax - as it stands - capable of being as 'friendly' as BlitzBasic is/was, if one chooses not to delve into the depths of OOP and other such 'power'?

b) If not (and I must admitting to believing it's not, based on reports 'til now), do you think it's because it's still 'drying its wings in the sun', so to speak? Do you see a time when it will become as high-level as BlitzBasic, or will everyone just get used to the BlitzMax way of things (or look elsewhere)?

From the very first demo, BlitzBasic clicked for me, and let me code games like I'd never been able to before. It'd be great if that 'clickiness' carried forward into the next generation - if it doesn't, won't, or just can't, then that's okay. I just thought I'd ask the people who'd best know thus far.