On that same note. try cleartexturefilters() and see what that does to the scene - it might make it noisy but it may also bring out some details in the textures.
If you have Gile[s] you can set the mipmapping on each individual texture very easily. That means you can control the detail carefully for specific textures.
Looks fab though. I can't wait to see this in action - great work.
IPete2.
If you have Gile[s] you can set the mipmapping on each individual texture very easily. That means you can control the detail carefully for specific textures.
Looks fab though. I can't wait to see this in action - great work.
IPete2.