Network support: What Toby said
OpenGL: What Noel said
GUI: What Toby said
Drawbacks: Max is more complex, and is therefore likely to be 'in transition' for a while. I also made a few initial bad calls design wise (FlushMem? What was I on?!? object/handles? why didn't I fix it sooner?!?) yet this doesn't distract much from the 'core' language which is largely unchanged and I feel is a very nice combination of powerful/simple.
OpenGL: What Noel said
GUI: What Toby said
Drawbacks: Max is more complex, and is therefore likely to be 'in transition' for a while. I also made a few initial bad calls design wise (FlushMem? What was I on?!? object/handles? why didn't I fix it sooner?!?) yet this doesn't distract much from the 'core' language which is largely unchanged and I feel is a very nice combination of powerful/simple.