Bones are animating but the mesh isnt...

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I have a dragon in 3dsmax and i have exported it through the 3dsb3d pipeline and for some reason i am finding that the bones are animating perfectly but the mesh of the dragon isnt...

Anyone found this before.

I have had this problem before but i cant remember how i fixed it.

I am useing physeque not skin in 3ds so maybe that is a reason it isnt working?