Agreed on the Tform functions - I tried creating asteroids style movement without using them (still being rather new to Blitz and not knowing how or what they were for) and actually managed it. It required way more code than necessary though!
One suggestion, even though it isn't strictly "realistic", you might want to gradually slow the player down when they're not accelerating. Originally, I designed my Asteroids 3D clone so the player would continue going in the same direction for ever, but that proved more of a hassle than a feature.
One suggestion, even though it isn't strictly "realistic", you might want to gradually slow the player down when they're not accelerating. Originally, I designed my Asteroids 3D clone so the player would continue going in the same direction for ever, but that proved more of a hassle than a feature.