Use sin, or cos wave. just have a speed variable, and cap it at 90 or 80. Something like:
It might be Cos(), depending on whether you want your acc starting slowly, or starting fats, and getting less and less until full speed is reached. Remember and multiple sin(speed) by a number to get the sort of speed range your looking for.
speed = speed + 1 if speed > 80 then speed = 80 moveentity mesh,0,0, sin(speed)
It might be Cos(), depending on whether you want your acc starting slowly, or starting fats, and getting less and less until full speed is reached. Remember and multiple sin(speed) by a number to get the sort of speed range your looking for.