Re-Evaluating BMax (Feedback please)

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It's a bunch of OpenGL calls - to the same OGL functions as C would call - so there will be no difference, unless Max has some weird and wonderful way of implementing calls - which I severly doubt.


Your still not answering the question. If you have done any C opengl stuff, you would know that there are different ways of using opengl. Glut, Glu, and pur opengl32.

Also, There "Will" be no difference and there "IS No" difference is two different things... If you have no experience in the area in question, don't comment on it.

Get the demo and check out the OpenGL 3D head for yourself.


Your still missing the point! First off, as I said, I own Blitzmax already (so getting the demo is not needed). Secondly, I can run every demo out there, that doesnt give me user opinions. If I want marketing specs I will just look at the product page. If I want "its fast, just as good as pure opengl32" then I would ask for user comments.

Please read before posting.

Bottom line is Max is the future, B3D is the past. B3D is still a very usable product, but don't expect major updates.


Future or not, I will not abandon the past if it suites my needs better than the future at the time being. When one must make a major decision that will impact how one does business, one does not merely make a leap of faith. One weights out the odds and deduces the best solution.

B3D is useable yes, but is BMax more efficient in its current state? As far as expecting major updates, I dont. Nor did I mention anything about updates in any of my posts. Using B3D I expect it to stay the way it is, and thus means a turning point.

Honestly Nomen luni, please understand the post before replying.


In conclusion, it would seem that those with the experience to answer the above questions either havent seen this thread, or none exist.... If anyone can shed some light on the above questions I would be greatly appreciative!