Speed !!

Blitz3D Forums/Blitz3D Userlibs/Speed !!

Vorderman : Have you checked my ODE friction research in the ODE thread? I found a formula for defining friction between a 0 to 100% range and it works very well. eg. Apply backspin to a 50% friction sphere and give it a push, it travels forwards, sliding, gradually gains traction, and returns on the roll, just as it should.