I do call EndGraphics before calling Graphisc() again, but every time, my apps gains about 4-5 megs in size. Don't know when will BMAX consider it 'necessary' to reclaim it, but it would be nice if it did, or if I could do it manually.
Am I supposed to unload all the graphics before I switch to full screen and versa? The code that you guys posted here gains very minimal amount of memory, but running my small game, or c'bubble gets MUCH bigger mem usage with every switch. Maybe the graphics NEED to be released and reloaded? that would be very unwanted ...
Am I supposed to unload all the graphics before I switch to full screen and versa? The code that you guys posted here gains very minimal amount of memory, but running my small game, or c'bubble gets MUCH bigger mem usage with every switch. Maybe the graphics NEED to be released and reloaded? that would be very unwanted ...