Look the userlibs.txt :)
After building this, the resultant 'demo.dll' should be placed in the userlibs directory.
Now, we also need to create a 'demo.decls' file, describing the functions in our dll. This file
is also placed in the userlibs directory:
.lib "demo.dll"
VecDistance#( x1#,y1#,z1#,x2#,y2#,z2# ):"_VecDistance@24"
ShuffleString$( str$ ):"_ShuffleString@4"
Example ------- Ok, here's a little C++ example, as it would appear in VisualC. First, we write the DLL: //demo.dll // #include <math.h> #include <string.h> #include <stdlib.h> #define BBDECL extern "C" _declspec(dllexport) #define BBCALL _stdcall //returns a float and has 6 float parameters BBDECL float BBCALL VecDistance( float x1,float y1,float z1,float x2,float y2,float z2 ){ float dx=x1-x2,dy=y1-y2,dz=z1-z2; return sqrtf( dx*dx+dy*dy+dz*dz ); } //returns a string and has one string parameter BBDECL const char * BBCALL ShuffleString( const char *str ){ static char *_buf; int sz=strlen(str); delete[] _buf; _buf=new char[ sz+1 ]; strcpy( _buf,str ); for( int k=0;k<sz;++k ){ int n=rand()%sz; int t=_buf[k];_buf[k]=_buf[n];_buf[n]=t; } return _buf; }
After building this, the resultant 'demo.dll' should be placed in the userlibs directory.
Now, we also need to create a 'demo.decls' file, describing the functions in our dll. This file
is also placed in the userlibs directory:
.lib "demo.dll"
VecDistance#( x1#,y1#,z1#,x2#,y2#,z2# ):"_VecDistance@24"
ShuffleString$( str$ ):"_ShuffleString@4"