where to start

Blitz3D Forums/Blitz3D Programming/where to start

I agree with Shifty,

my first project, a 4d maze has taken almost 2 years and is up to about 30,000 lines of code. I have learned a lot along the way and spent some time writing 2 spin off games/applications as the first project was soo big.

Just learning how to create decent 3d models, UV map them and to texturise them is a huge task in itself. There is a lot to learn/master.

I would also say that it makes a LOT of sence and saves a lot of rewriting and time to sit down and try and fully design the game WITHOUT writing any code. I know you wanna dive in but it may actually save you from dumping your code and starting a refresh.

I stronly recommend working on a less ambitious project to start with just to get the basics...