There must be a way to deal with this ...
What is it exactly you want to "deal" with? This code is adapted from deps' code above:Strict 'SetGraphicsDriver GLMax2DDriver() Print "memory usage: " + GCMemAlloced() For Local i = 0 To 25 Print i Graphics 640,480,0 Print "memory usage: " + GCMemAlloced() EndGraphics() Graphics 800,640,0 Print "memory usage: " + GCMemAlloced() EndGraphics() Graphics 1024,768,0 Print "memory usage: " + GCMemAlloced() EndGraphics() Graphics 320,240,0 Print "memory usage: " + GCMemAlloced() EndGraphics() Print "memory usage: " + GCMemAlloced() NextAs you can see, memory will be reclaimed when nessecary.