Thanks for the support Dark Half :)
I will look at getting the DLL working with BlitzMax (Win32 only) but I'm not sure how successful this will be yet. I'm waiting for the BMax updates to settle down and stabilize a bit first, I don't want to get into the situation where I have to release a fix for every BMax update. Then there's the problem of deciding which 3rd party 3D engines are complete enough to use for demos etc.
It might not be worth making an ODE module if Mark is already creating one (there's a beta ODE module available for download).
As soon as I've looked at this more closely, I'll let everyone know.
I will look at getting the DLL working with BlitzMax (Win32 only) but I'm not sure how successful this will be yet. I'm waiting for the BMax updates to settle down and stabilize a bit first, I don't want to get into the situation where I have to release a fix for every BMax update. Then there's the problem of deciding which 3rd party 3D engines are complete enough to use for demos etc.
It might not be worth making an ODE module if Mark is already creating one (there's a beta ODE module available for download).
As soon as I've looked at this more closely, I'll let everyone know.