Black edge on Alpha Masking?

Blitz3D Forums/Blitz3D Programming/Black edge on Alpha Masking?

It is. Haven't you tried it?

Yes, I tried it... which is strange. I basically made an alpha image and tried to define it at masked rather than alpha (in MAX via b3dpipeline), but it didn't seem to recognise the alpha channel at all and the texture was opaque.

What's supposed to happen if you load a 32-bit PNG with the mask flag? This is interesting!