Better Helo Cntrol

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"As for your problem, i take it, the entity rolls as it moves? "

Yeah, but the problem is that it stays rolled instead of returning upright. A helo hangs under the rotors.
That's why I tried to use translateentity to return to 0,0,0 but it doesn't. Also, the collective is controlled seperately but doesn't really apply but just in case anyone wondered.

I tried as you suggested already but that causes the cam to go ballistic and lose sight of the helo.

Thanks!