"As for your problem, i take it, the entity rolls as it moves? "
Yeah, but the problem is that it stays rolled instead of returning upright. A helo hangs under the rotors.
That's why I tried to use translateentity to return to 0,0,0 but it doesn't. Also, the collective is controlled seperately but doesn't really apply but just in case anyone wondered.
I tried as you suggested already but that causes the cam to go ballistic and lose sight of the helo.
Thanks!
Yeah, but the problem is that it stays rolled instead of returning upright. A helo hangs under the rotors.
That's why I tried to use translateentity to return to 0,0,0 but it doesn't. Also, the collective is controlled seperately but doesn't really apply but just in case anyone wondered.
I tried as you suggested already but that causes the cam to go ballistic and lose sight of the helo.
Thanks!