I wouldn't use turnentity. Try using rotateentity instead, like so:
Obviously add on or subract the amount you want to turn, like so:
I find the way turnentity works, is usually the way ypou don't want it too.
As for your problem, i take it, the entity rolls as it moves?
RotateEntity entity, EntityPitch(entity) , EntityYaw(entity), EntityRoll(entity)
Obviously add on or subract the amount you want to turn, like so:
RotateEntity entity, EntityPitch(entity)+1 , EntityYaw(entity), EntityRoll(entity)
I find the way turnentity works, is usually the way ypou don't want it too.
As for your problem, i take it, the entity rolls as it moves?