Better Helo Cntrol

Blitz3D Forums/Blitz3D Beginners Area/Better Helo Cntrol

I wouldn't use turnentity. Try using rotateentity instead, like so:


RotateEntity entity, EntityPitch(entity)  , EntityYaw(entity), EntityRoll(entity)



Obviously add on or subract the amount you want to turn, like so:


RotateEntity entity, EntityPitch(entity)+1  , EntityYaw(entity), EntityRoll(entity)



I find the way turnentity works, is usually the way ypou don't want it too.

As for your problem, i take it, the entity rolls as it moves?