If KeyDown(200) Then
hspeed#=hspeed#+0.05
If hspeed#>5 Then hspeed#=5
TurnEntity player ,0.25,0,0
EndIf
If KeyDown(208) Then
hspeed#=hspeed#-0.05
If hspeed#<-2.0 Then hspeed#=-2.0
TurnEntity player ,-0.25,0,0
EndIf
If KeyDown(203) Then
TurnEntity player ,0.25,3,0
EndIf
If KeyDown(205) Then
TurnEntity player ,-0.25,-3,0
EndIf
TranslateEntity player,0,0,0
MoveEntity player , 0 , 0 , hspeed#
problem is that the player(helo) doesn't return parallel after turning. I've got the cam entityparented to the player so tilting the player with a rotation screws the pooch. I'm sure this is a no brainer...thanks
The Dog Person
hspeed#=hspeed#+0.05
If hspeed#>5 Then hspeed#=5
TurnEntity player ,0.25,0,0
EndIf
If KeyDown(208) Then
hspeed#=hspeed#-0.05
If hspeed#<-2.0 Then hspeed#=-2.0
TurnEntity player ,-0.25,0,0
EndIf
If KeyDown(203) Then
TurnEntity player ,0.25,3,0
EndIf
If KeyDown(205) Then
TurnEntity player ,-0.25,-3,0
EndIf
TranslateEntity player,0,0,0
MoveEntity player , 0 , 0 , hspeed#
problem is that the player(helo) doesn't return parallel after turning. I've got the cam entityparented to the player so tilting the player with a rotation screws the pooch. I'm sure this is a no brainer...thanks
The Dog Person