GMan

BlitzMax Forums/BlitzMax Programming/GMan

everything has been updated to be v1.14 compatible. this includes all samples.

to fix the Int to Object error for any of the samples, look for a 0 in the function/method call that is failing and change it to Null. v1.14 removed the auto conversion of Int to Object types. when i ported all the samples over from C++, 0 was used for null and i never changed it.