Sound Channel volume inconsistency

Blitz3D Forums/Blitz3D Programming/Sound Channel volume inconsistency

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I guess what's confusing is that multiple sound effects would decrease the perceptible volume instead of increase it. Since everything defaults to a volume of 1, I can't increase the volume beyond that for individual sounds in Blitz. So, how would I go about increasing the volume for each sound when more are playing? I have no idea what ratios to use. I've tried starting all sound volumes at 0.1, then increasing by 0.1 per other sound playing, but that pattern still breaks down beyond four or five sounds at once. Unless anyone has any epiphanies here, I think I'm just going to end up going the single- or dual-channel route.