Sound Channel volume inconsistency

Blitz3D Forums/Blitz3D Programming/Sound Channel volume inconsistency

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I first tried 8 channels, and then went down to 4, without any difference in the problem. I then read in this forum somewhere that you could have up to 1024, so I figured why not and went to 100. It didn't make a difference anyway. No system seems capable of playing more than 3 at once without drastic reduction in volume.

Having only one channel for sound effects of a given type is fine for music, but not for combat... I was really hoping to avoid going that route. Any suggestions or more info anybody?