Black edge on Alpha Masking?

Blitz3D Forums/Blitz3D Programming/Black edge on Alpha Masking?

Excellent, this should probably do the job.

However, I'm stuggling to figure out how I can apply this to my existing scenes. Presuming that I have exported an image from gile[s] or b3dpipeline, I only have to use one load command and it loads in all the textures.

How do I apply this function to textures that are loaded automatically in this way?