Sound Channel volume inconsistency

Blitz3D Forums/Blitz3D Programming/Sound Channel volume inconsistency

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The fact that you seem to want to entertain the playback of 100 samples simultaneously at full volume looks amiss.

Consider maybe 5 channels instead, pumping through samples at 20% of their full volume. You could have a channel for explosions, one for fire, another for alerts etc; and once an explosion (for example) with a higher priority than the one that is already playing is requested, then the old one simply has to shut up.