Killing harvesters and fighting for the strategic ore fields was the entire strategic precept of the game. If you had more resources than your opponent then it didn't matter if you had to replace an entire invasion army three times over - if you have the resources, you have them. Red Alert was one of the most imballanced games in the RTS genre by rewarding the winning player. If you wasted your time with combat strategy then you where not concentrating enough on the only thing that mattered, the efficient mining and processing of ore. The capture and consolidation of mine fields by virtue of parking your invasion force there until it was ready to roll, and the invasion of enemy bases simply by clicking the mini map and not bothering to look again...
Annoying gaming moments...
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