Black edge on Alpha Masking?

Blitz3D Forums/Blitz3D Programming/Black edge on Alpha Masking?

If you use the alpha channel I think you'll lose the Z-sorting on the poly, unless you sort it manually.

Masked textures should work OK - try turning off the mipmapping for that texture - try using CLEARTEXTUREFILTERS before loading the texture, then either load with just the COLOR and MASKED flags (1+4) or use the TEXTUREFILTER command on the named texture after loading, again setting to COLOR and MASKED only (1+4).

Remember to reset the default filters after loading this texture - use CLEARTEXTUREFILTERS following by TEXTUREFILTER "",1+8