Running games from CD

Miscellaneous Forums/General Discussion/Running games from CD

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write your own copy file function, here's a delphi example

procedure ccCopyFile(const FileName, DestName: TFileName); //JB
var
  CopyBuffer: Pointer; { buffer for copying }
  BytesCopied: Longint;
  Source, Dest: Integer; { handles }
  Destination: TFileName; { holder for expanded destination name }
const
  ChunkSize: Longint = 8192; { copy in 8K chunks }
begin
  //NOTE (JB) : The New File has not got any attributes set
  //so it is safe to use this to copy from CDs as the New File will not be Read-Only
  //originally AH's from fmxUtils

  Destination := ExpandFileName(DestName); { expand the destination path }
  if ccHasAttr(Destination, faDirectory) then { if destination is a directory... }
    Destination := Destination + '\' + ExtractFileName(FileName); { ...clone file name }
  GetMem(CopyBuffer, ChunkSize); { allocate the buffer }
  try
    Source := FileOpen(FileName, fmShareDenyWrite); { open source file }
    if Source < 0 then raise EFOpenError.CreateFmt(SFOpenError, [FileName]);
    try
      Dest := FileCreate(Destination); { create output file; overwrite existing }
      if Dest < 0 then raise EFCreateError.CreateFmt(SFCreateError, [Destination]);
      try
        repeat
          BytesCopied := FileRead(Source, CopyBuffer^, ChunkSize); { read chunk }
          if BytesCopied > 0 then { if we read anything... }
            FileWrite(Dest, CopyBuffer^, BytesCopied); { ...write chunk }
        until BytesCopied < ChunkSize; { until we run out of chunks }
      finally
        FileClose(Dest); { close the destination file }
      end;
    finally
      FileClose(Source); { close the source file }
    end;
  finally
    FreeMem(CopyBuffer, ChunkSize); { free the buffer }
  end;
end;