Black edge on Alpha Masking?

Blitz3D Forums/Blitz3D Programming/Black edge on Alpha Masking?

I have to mark the alpha mask areas as black, so yes - my texture isn't brown all over.

Would it be at all possible to use an alpha channel for masked textures in blitz? The only way I've found of doing it is defining the colour as 0,0,0. Using an alpha channel would be preferable, and I could ensure that the edge is properly brown that way.