I have to mark the alpha mask areas as black, so yes - my texture isn't brown all over.
Would it be at all possible to use an alpha channel for masked textures in blitz? The only way I've found of doing it is defining the colour as 0,0,0. Using an alpha channel would be preferable, and I could ensure that the edge is properly brown that way.
Would it be at all possible to use an alpha channel for masked textures in blitz? The only way I've found of doing it is defining the colour as 0,0,0. Using an alpha channel would be preferable, and I could ensure that the edge is properly brown that way.