Yes it's very simple :
Just put a joints ! TYPE=1 with an :
[UANGLE=0] / [LANGLE=0] and for
[BodyA=SPHERE01] / [BODYB=SPHERE02]
(see EasyTOK documentation : 3D Integration)
Put this joints at the spheres intersection !
And don't forget to apply correct specs for the TWO spheres !
And With Blitz move only one sphere :)
If you have problem send me an email i'll send to you an
example :) This night if possible else tomorow ! But don't
forget to explore 3DS max scene !
Because this night, i drink ! it's my birthday ! i'm 35 years :) I hope not to have a headache tomorrow...
Just put a joints ! TYPE=1 with an :
[UANGLE=0] / [LANGLE=0] and for
[BodyA=SPHERE01] / [BODYB=SPHERE02]
(see EasyTOK documentation : 3D Integration)
Put this joints at the spheres intersection !
And don't forget to apply correct specs for the TWO spheres !
And With Blitz move only one sphere :)
If you have problem send me an email i'll send to you an
example :) This night if possible else tomorow ! But don't
forget to explore 3DS max scene !
Because this night, i drink ! it's my birthday ! i'm 35 years :) I hope not to have a headache tomorrow...