JV-ODE Physics Thread 5

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 5

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@EmerGki: You're welcome :)

@Dripht: You're correct, only capped cylinders are currently supported for TriMesh collisions in ODE. There is a demo included in JV-ODE that provides a workaround for this problem. Take a look at the 'CarDemo-SphereWrapCylinder.bb' demo, in this demo spheres are used to provide collision geometry to collide correctly with a TriMesh. Or alternatively you can use capped cylinders instead ;)