EasyTOK Version 1.0

Blitz3D Forums/Blitz3D Programming/EasyTOK Version 1.0

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Of course not ! You can define complex
level collision without using primitive !

EasyTOK keep the level structure for collisions !

My lightmapped demo are directly 3DS MAX => BLITZ