Wow, amazing stuff!
Would it be possible to see the source code for any of those demos, so we can see how easy it is to implement?
I managed to get a MAV on the Expert Ragdoll 01.EXE by shooting the guy into the corner and making him clib the wall by shooting upwards. Other than that it was totally stable.
Can I specify values for physics in MAX? How does this export? Is it compatible with B3DPipeline?
Would it be possible to see the source code for any of those demos, so we can see how easy it is to implement?
I managed to get a MAV on the Expert Ragdoll 01.EXE by shooting the guy into the corner and making him clib the wall by shooting upwards. Other than that it was totally stable.
Can I specify values for physics in MAX? How does this export? Is it compatible with B3DPipeline?