Transparency wierdness

Blitz3D Forums/Blitz3D Programming/Transparency wierdness

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Dam, i dunno. I've had a good look through the code and tried many different things. not using copy mesh... etc. Just seems to be a Z-ordering issue. You can't really sort that. I think it's because of the solid side and the alphaed side... You could try vertexalpha instead of the textures alpha channel.