Transparency wierdness

Blitz3D Forums/Blitz3D Programming/Transparency wierdness

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Yeh, that's better.

In the first example, two of the walls connected at a corner have correct alpha. But in the last example, two opposing walls have correct alpha instead. In both cases the remaining walls don't alpha correctly, weird.

Swapping the walls around doesn't seem to help either, it's always the same walls that work or don't work.