Project pics

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this is geometry without textures..just basic light in order to be sure that everything casting properly..for milky glass, I did some work with opacity over material within 3Dsmax and then disable 2 sided mapping and its working as I expect...I have plenty of buildings like this one I did before..I just didnt show anything here since peoples usually posting games not architectural works..whole structure is 9000 polys, with separate room walls, so it easy possible to do occlusion...