JV-ODE Physics Thread 4

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 4

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There isn't a compiler option for using single precision only. After doing some more testing, I'm not so sure the floats are the problem after all. There's something very wierd going on, it reminds me of the TriMesh collision problems a while ago.

In Mike's demo, everything is fine as long as you don't drive over a certain area (the racetrack start/finish line), but once you drive over it... the freeze occurs. Although if you get enough speed up, you can cross it without it freezing.

Barton, can you try to produce a small demo based on your code that shows the problem. It could really help pinpoint the exact problem here.