Hi,
it's not a generic shadow system for mesh.It's only for Terrain and it's preferable to use it for static shadow on terrain.
I think, you don't understand it's not a shareware program but it's a shareware source code.
@ OJay :
i will to try make un new Demo with some features of my system :)
but if you want more functionnality, i fixed new price to :), but his price stayed small, it's my philosophy :).
Actual Features :
Casters : All meshes
Receivers : for the moment, i tested only on terrain mesh
Futures Features :
Casters : All meshes type (tree, primitive, player,...)
Receivers : Works with all meshs (terrain, wall, ...)
Shadow Volume Static and Dynamic
and your features like :)
it's not a generic shadow system for mesh.It's only for Terrain and it's preferable to use it for static shadow on terrain.
I think, you don't understand it's not a shareware program but it's a shareware source code.
@ OJay :
i will to try make un new Demo with some features of my system :)
but if you want more functionnality, i fixed new price to :), but his price stayed small, it's my philosophy :).
Actual Features :
Casters : All meshes
Receivers : for the moment, i tested only on terrain mesh
Futures Features :
Casters : All meshes type (tree, primitive, player,...)
Receivers : Works with all meshs (terrain, wall, ...)
Shadow Volume Static and Dynamic
and your features like :)