And some code to check out the tiling:
(put this code in the same folder as the textures and check the texture name accordingly)
(put this code in the same folder as the textures and check the texture name accordingly)
Graphics3D 800,600 SetBuffer BackBuffer() Global cam = CreateCamera() PositionEntity cam,0,1,-3 Global light = CreateLight() Global plane = CreatePlane() RotateEntity plane,80,180,0 Global texture = LoadTexture("cobble.jpg") EntityTexture plane,texture While Not KeyHit(1) If KeyDown(200) Then MoveEntity cam,0,0,0.1 If KeyDown(208) Then MoveEntity cam,0,0,-0.1 UpdateWorld RenderWorld Flip Wend End