In fact, the visual quality of the doors differs. I will probably edit the textures.
The building with the cartwheel and horseshoe outside it has a very nice detailed looking door texture. Whereas many others are very washed out and undefined. I will replace some of the other doors with this door. There is a very noticable difference.
Doing this will help to make the ground floor sections look better - due to the flat nature.
EDIT:
Yet the ground floor stonework on the building with the nice door (with cartwheel) is bad compared to that of fw45.3ds (fw45.3ds being one of the buildings with a washed-out looking door). The stonework does not tile well and is visually in rectangular patches that don't tile.
Basically, they should both have a nice door and nice stonework - not one each.
This reinforces my previous observation that the ground floor sections of the tall buildings could be better.
The building with the cartwheel and horseshoe outside it has a very nice detailed looking door texture. Whereas many others are very washed out and undefined. I will replace some of the other doors with this door. There is a very noticable difference.
Doing this will help to make the ground floor sections look better - due to the flat nature.
EDIT:
Yet the ground floor stonework on the building with the nice door (with cartwheel) is bad compared to that of fw45.3ds (fw45.3ds being one of the buildings with a washed-out looking door). The stonework does not tile well and is visually in rectangular patches that don't tile.
Basically, they should both have a nice door and nice stonework - not one each.
This reinforces my previous observation that the ground floor sections of the tall buildings could be better.