GLDrawText()

BlitzMax Forums/BlitzMax OpenGL Programming/GLDrawText()

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Partialy fixed, text is white now but it's drawn on a black rectange still. I suspect it's an alpha thing somewhere.

This got my text back to white anyway

glActiveTextureARB(GL_TEXTURE0_ARB)
glClientActiveTextureARB(GL_TEXTURE0_ARB)

The code's pretty complex & messy, involves a fair bit of multitexturing and uses a lot of gl commands. I'll see if I can make a smaller example.