Partialy fixed, text is white now but it's drawn on a black rectange still. I suspect it's an alpha thing somewhere.
This got my text back to white anyway
glActiveTextureARB(GL_TEXTURE0_ARB)
glClientActiveTextureARB(GL_TEXTURE0_ARB)
The code's pretty complex & messy, involves a fair bit of multitexturing and uses a lot of gl commands. I'll see if I can make a smaller example.
This got my text back to white anyway
glActiveTextureARB(GL_TEXTURE0_ARB)
glClientActiveTextureARB(GL_TEXTURE0_ARB)
The code's pretty complex & messy, involves a fair bit of multitexturing and uses a lot of gl commands. I'll see if I can make a smaller example.