I have this particular issue on the to-think-about list for my Spheres project.
The solutions I have considered so far are:
1) Pretty much what Malice said.
2) Create a custom vector-based font and font rendering system to display all in-game text, anti-aliased if enough CPU horsepower or 3D trickery can be brought to bear.
I'm leaning toward solution 1 for the beta phase of the project and number 2 would be the final and most desirable solution (looks nicer).
Alpha stage (current stage) consists of me using the text command and a font from http://www.aenigmafonts.com/
Looks bloody awful currently, but it does the job.
The solutions I have considered so far are:
1) Pretty much what Malice said.
2) Create a custom vector-based font and font rendering system to display all in-game text, anti-aliased if enough CPU horsepower or 3D trickery can be brought to bear.
I'm leaning toward solution 1 for the beta phase of the project and number 2 would be the final and most desirable solution (looks nicer).
Alpha stage (current stage) consists of me using the text command and a font from http://www.aenigmafonts.com/
Looks bloody awful currently, but it does the job.