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Blitz3D Forums/Blitz3D Beginners Area/text

I have this particular issue on the to-think-about list for my Spheres project.

The solutions I have considered so far are:

1) Pretty much what Malice said.
2) Create a custom vector-based font and font rendering system to display all in-game text, anti-aliased if enough CPU horsepower or 3D trickery can be brought to bear.

I'm leaning toward solution 1 for the beta phase of the project and number 2 would be the final and most desirable solution (looks nicer).

Alpha stage (current stage) consists of me using the text command and a font from http://www.aenigmafonts.com/

Looks bloody awful currently, but it does the job.