NoDebug

BlitzMax Forums/BlitzMax Programming/NoDebug

Hmmm, yes it does appear to do that, although I've seen it at the top of a module as well, so it looks like it can be used for an entire file too.

However, this code, when compiled in debugmode, will still do a debugstop just not inside the function, should it?

Graphics 640,480,0,0

While Not KeyDown(KEY_ESCAPE)
	Cls
	
		DrawBox()
		DrawCircle()
		
	Flip
Wend
End

Function DrawBox() nodebug
	DebugStop
	DrawRect(0,0,100,100)
End Function


Function DrawCircle()
	
	DrawOval(200,200,100,100)
End Function