Well you can either have 3D sprites (scaled using GraphicsWidth() and GraphicsHeight() ) and positioned correctly, then parented to the camera (remembering to use FullBright and Disable Fog to ensure your HUD sprites are always nice and clearly visible)
OR
You can just use 2D Commands like Text and display these AFTER the RenderWorld statement, but before the Flip
However, there used to be a lot of talk of mixing 2D and 3D causing slowdown... dunno if this ever got fixed...
OR
You can just use 2D Commands like Text and display these AFTER the RenderWorld statement, but before the Flip
However, there used to be a lot of talk of mixing 2D and 3D causing slowdown... dunno if this ever got fixed...