JV-ODE Physics Thread 4

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 4

I have a very newbie question, so I'll apologize in advance.

I need to have a 'physicsed' cube for the player. So when you press the cursor keys, the cube moves around normally, allowing it to bump into things and what-not.

I don't want to add force or velocities the the cube when the player presses the keys because it makes the cube 'slide' even after the key is released and the forces accumulate, giving the cube acceleration, when I need it to stick at a set speed.

I'm lost in how to accomplish this. I've even tried setting the position of the objects\body to the position of a controllable pivot entity, but that screwed up the collisions with other objects horribly. So, im stumped. Any help would be much appreciated.