Well, doing them in your own time ('sloooow, slow pace') is okay with me.
I am okay now as I have managed to incorporate the graphics from the Neverwinter Nights computer game. So, I currently have characters with 140+ animations. However, I'll never be able to distribute them - so, in the end, I will need my own animated models.
You mention "Ruz" - he is certainly someone I have been planning to target on the basis that he must have loads of old stuff that he can sell - he can create new stuff to sell too - he didn't fully enjoy working in the industry for other people and deadlines, but might enjoy making stuff at his own pace and then selling it.
I am okay now as I have managed to incorporate the graphics from the Neverwinter Nights computer game. So, I currently have characters with 140+ animations. However, I'll never be able to distribute them - so, in the end, I will need my own animated models.
You mention "Ruz" - he is certainly someone I have been planning to target on the basis that he must have loads of old stuff that he can sell - he can create new stuff to sell too - he didn't fully enjoy working in the industry for other people and deadlines, but might enjoy making stuff at his own pace and then selling it.