Modern people animations obviously can be fairly simple compared with fantasy/rpg/shooter.
Idle, walk, point, talk are the crucial ones.
(Talk would be nice with a boned jaw, so that later - I hope - I can impement a proper wave file > jaw sync action, but for now just up/down cycle will do fine.)
For simplicity's sake I think the best approach would be one man, 3 skins, one woman, 3 skins. Since you're asking, that would cover my immediate needs.
If you could make them high-quality and low poly (yeah, the impossible dream) I would be happy to pay a reasonable fee for them.
Idle, walk, point, talk are the crucial ones.
(Talk would be nice with a boned jaw, so that later - I hope - I can impement a proper wave file > jaw sync action, but for now just up/down cycle will do fine.)
For simplicity's sake I think the best approach would be one man, 3 skins, one woman, 3 skins. Since you're asking, that would cover my immediate needs.
If you could make them high-quality and low poly (yeah, the impossible dream) I would be happy to pay a reasonable fee for them.