A lot of stuf in 3d now is purely technique based, so i would say that with a minimum of effort you could start knocking out decent models. the problem is the texturing. you really need an artists eye for that stuff and you might struggle here.
its the same with making 3d humans, if you stick to the correct proportions and simplify , then there is no reason you can't make some good looking stuff.
But I would suggest that you will never be as good as a proper artist unless you invest the many hours/years of practice it needs to get 'really' good at it.
Its the same for me with programming, i just skimmed across the surface and then bounced off.
its the same with making 3d humans, if you stick to the correct proportions and simplify , then there is no reason you can't make some good looking stuff.
But I would suggest that you will never be as good as a proper artist unless you invest the many hours/years of practice it needs to get 'really' good at it.
Its the same for me with programming, i just skimmed across the surface and then bounced off.