Contest: The best water ever! (win a price!)

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that isn't cheating, it's a work around


Or, rather, everything we do is cheating to some degree or other. :D


I think there's a lot of potential since it's not cubemapping and it allows to put things under water


It's swapping one issue for another - it's problematic to filter out the extraneous portions of an object's reflection without damaging the reflection of another object it might happen to partially occlude. It's not a show-stopper, but it does constrain (mostly level) design for the time being.