Best ways to take advantage of import

BlitzMax Forums/BlitzMax Programming/Best ways to take advantage of import

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

You could maybe start by splitting your project into two imports, gameengine.bmx and gameplay.bmx with each including their relative files.

I wouldn't bother with this even unless compile times were at least 10 seconds as removing dependencies between files of a single application seems a fruitless endeavour at the best of times.