The following url is a sample program that can be used to look at delta time:
www.FreelanceGames.com/Files/Spin.zip
Just change swap lines to go between 85 frames per second and 30 frames per second.
Generally, the 30 PFS prgram seems to spin the object faster. When the object spins 270 degrees the time will be printed in the ide.
Thanks
www.FreelanceGames.com/Files/Spin.zip
Just change swap lines to go between 85 frames per second and 30 frames per second.
'Graphics kScreenWidth,kScreenHeight,32, 85 Graphics kScreenWidth,kScreenHeight,32, 30
Generally, the 30 PFS prgram seems to spin the object faster. When the object spins 270 degrees the time will be printed in the ide.
Thanks