Well, jfk, that water of yours really does look great. Is that what you wanted us to tell you :P and its going to be really hard to improve but i'd like to see it. Low fps tho.
The only improvements i can think of is higher poly water and maybe pre-animated mesh, and another render pass to make the water look a little transparent. Ie make it un-transparent while making cube map, then transparent for normal render and blend. blah
The only improvements i can think of is higher poly water and maybe pre-animated mesh, and another render pass to make the water look a little transparent. Ie make it un-transparent while making cube map, then transparent for normal render and blend. blah