ok... lets extend it a week so there's no stress on anyone's schedule... that's fine by me...
Lenn... that sounds like a plan... with one big possible exception though...
the part about 'forcing VividGL to work' :)
<** runs and hides from Anthony's men in black **>
hey jfk... we followed pretty similar logic in our water code... the basic 6 camera cubemapping and stuff... and we seem to have run up on the same problems (underwater parts reflecting back)... but your execution surpasses mine with the animated texture layer...
it looks really great... if i could've done this, i might not have 'defected' :)
why didn't you hype up that wobbler thingee some more :)
--Mike
Lenn... that sounds like a plan... with one big possible exception though...
the part about 'forcing VividGL to work' :)
<** runs and hides from Anthony's men in black **>
hey jfk... we followed pretty similar logic in our water code... the basic 6 camera cubemapping and stuff... and we seem to have run up on the same problems (underwater parts reflecting back)... but your execution surpasses mine with the animated texture layer...
it looks really great... if i could've done this, i might not have 'defected' :)
why didn't you hype up that wobbler thingee some more :)
--Mike